Version: 2021.2
언어: 한국어

Cubemap.CreateExternalTexture

매뉴얼로 전환
public static Cubemap CreateExternalTexture (int width, TextureFormat format, bool mipmap, IntPtr nativeTex);

파라미터

size The width and height of each face of the cubemap should be the same.
format Format of underlying cubemap object.
mipmap Does the cubemap have mipmaps?
nativeTex Native cubemap texture object.

설명

Creates a Unity cubemap out of externally created native cubemap object.

This method is mostly useful for native code plugins that create platform specific cubemap texture objects outside of Unity, and need to use these cubemaps in Unity Scenes.

Parameters passed to CreateExternalTexture should match what the texture actually is; and the underlying texture should be a Cubemap (2D textures will not work).

Native texture object on Direct3D-like devices is a pointer to the base type, from which a texture can be created (ID3D11ShaderResourceView on D3D11). On OpenGL/OpenGL ES it is GLuint. On Metal it is id<MTLTexture>.

See Also: UpdateExternalTexture, Texture.GetNativeTexturePtr.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961