Version: 2021.2
언어: 한국어

CubemapArrayConstructor

매뉴얼로 전환
public CubemapArray (int width, int cubemapCount, TextureFormat textureFormat, int mipCount, bool linear);
public CubemapArray (int width, int cubemapCount, TextureFormat textureFormat, bool mipChain, bool linear= false);

파라미터

cubemapCount Number of elements in the cubemap array.
linear Does the texture contain non-color data (i.e. don't do any color space conversions when sampling)? Default is false.
width Width of each cubemap face.
textureFormat Format of the cubemaps.
mipChain Should mipmaps be generated ?
mipCount Amount of mipmaps to generate.

설명

Create a new cubemap array.

Usually you will want to set the colors of the cubemaps after creating it. Use SetPixels, SetPixels32 or Graphics.CopyTexture functions for that.

Note that this class does not support CubemapArray creation with a Crunch compression TextureFormat.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961