Version: 2021.2
언어: 한국어
Method group is Obsolete

ConnectionConfig.DisconnectTimeout

매뉴얼로 전환
Obsolete public uint DisconnectTimeout ;

설명

Defines the timeout in milliseconds before a connection is considered to have been disconnected. Default value = 2000.

Unity Multiplayer defines conditions under which a connection is considered as disconnected. Disconnection can happen for the following reasons:
(1) A disconnection request was received.
(2) The connection has not received any traffic at all for a time longer than DisconnectTimeout (Note that live connections receive regular keep-alive packets, so in this case "no traffic" means not only no user traffic but also absence of any keep-alive traffic as well).
(3) Flow control determines that the time between sending packets is longer than DisconnectTimeout. Keep-alive packets are regularly delivered from peers and contain statistical information. This information includes values of packet loss due to network and peer overflow conditions. Setting NetworkDropThreshold and OverflowDropThreshold defines thresholds for flow control which can decrease packet frequency. When the time before sending the next packet is longer than DisconnectTimeout, the connection will be considered as disconnected and a disconnect event is received.

using UnityEngine;
using UnityEngine.Networking;

public class ExampleScript : MonoBehaviour { void Start() { ConnectionConfig myConfig = new ConnectionConfig(); myConfig.DisconnectTimeout = 5000; //5 seconds } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961