Version: 2021.2
언어: 한국어
public void DrawRenderer (Renderer renderer, Material material, int submeshIndex, int shaderPass);

파라미터

renderer Renderer to draw.
material Material to use.
submeshIndex Which subset of the mesh to render.
shaderPass Which pass of the shader to use (default is -1, which renders all passes).

설명

Add a "draw renderer" command.

See Also: DrawMesh.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961