Version: 2021.2
언어: 한국어

Shader.SetGlobalBuffer

매뉴얼로 전환
public static void SetGlobalBuffer (string name, ComputeBuffer value);
public static void SetGlobalBuffer (int nameID, ComputeBuffer value);
public static void SetGlobalBuffer (string name, GraphicsBuffer value);
public static void SetGlobalBuffer (int nameID, GraphicsBuffer value);

파라미터

nameID The name ID of the property retrieved by Shader.PropertyToID.
name The name of the property.
value The buffer to set.

설명

Sets a global buffer property for all shaders.

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

See Also: SetGlobalTexture, ComputeBuffer class, GraphicsBuffer class, ShaderLab documentation.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961