Version: 2021.2
언어: 한국어

Shader.SetGlobalFloat

매뉴얼로 전환
public static void SetGlobalFloat (string name, float value);
public static void SetGlobalFloat (int nameID, float value);

파라미터

nameID The name ID of the property retrieved by Shader.PropertyToID.
name The name of the property.

설명

Sets a global float property for all shaders.

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

Usually this is used if you have a set of custom shaders that all use the same "global" float (for example, density of some custom fog type). Then you can set the global property from script and don't have to setup the same float in all materials.

See Also: SetGlobalColor, SetGlobalTexture; Material class, ShaderLab documentation.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961