Subtracts one vector from another.
Subtracts each component of b
from a
.
using UnityEngine;
public class Example : MonoBehaviour { void Start() { // prints (-2.0,0.0) print(new Vector2(1, 2) - new Vector2(3, 2)); } }
Negates a vector.
Each component in the result is negated.
using UnityEngine;
public class Example : MonoBehaviour { void Start() { // prints (-1.0,-2.0) print(-new Vector2(1, 2)); } }