Version: 2021.3
언어: 한국어

AssetPostprocessor.OnAssignMaterialModel(Material,Renderer)

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설명

Feeds a source material.

The returned material will be assigned to the renderer. If you return null, Unity will use its default material finding / generation method to assign a material. The sourceMaterial is generated directly from the model before importing and will be destroyed immediately after OnAssignMaterial.

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