Version: 2021.3
언어: 한국어

UnityEvent<T0>

class in UnityEngine.Events

/

다음으로부터 상속:Events.UnityEventBase

매뉴얼로 전환

설명

One argument version of UnityEvent.

If you wish to use a generic UnityEvent type you must override the class type.

using UnityEngine;
using UnityEngine.Events;

[System.Serializable] public class MyIntEvent : UnityEvent<int> { }

public class ExampleClass : MonoBehaviour { public MyIntEvent m_MyEvent;

void Start() { if (m_MyEvent == null) m_MyEvent = new MyIntEvent();

m_MyEvent.AddListener(Ping); }

void Update() { if (Input.anyKeyDown &amp;&amp; m_MyEvent != null) { m_MyEvent.Invoke(5); } }

void Ping(int i) { Debug.Log("Ping" + i); } }

상속된 멤버

Public 함수

GetPersistentEventCountGet the number of registered persistent listeners.
GetPersistentListenerStateReturns the execution state of a persistent listener.
GetPersistentMethodNameGet the target method name of the listener at index index.
GetPersistentTargetGet the target component of the listener at index index.
RemoveAllListenersRemove all non-persisent (ie created from script) listeners from the event.
SetPersistentListenerStateModify the execution state of a persistent listener.

정적 함수

GetValidMethodInfoGiven an object, function name, and a list of argument types; find the method that matches.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961