Version: 2021.3
언어: 한국어
public Matrix4x4[] GetMatrixArray (string name);
public Matrix4x4[] GetMatrixArray (int nameID);

파라미터

nameID The name ID of the property retrieved by Shader.PropertyToID.
name The name of the property.

설명

Get a matrix array from the property block.

Returns null if such property doesn't exist.


public void GetMatrixArray (string name, List<Matrix4x4> values);
public void GetMatrixArray (int nameID, List<Matrix4x4> values);

파라미터

values The list to hold the returned array.
nameID The name ID of the property retrieved by Shader.PropertyToID.
name The name of the property.

설명

Fetch a matrix array from the property block into a list.

The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961