Version: 2021.3
언어: 한국어

MonoBehaviour.OnTriggerEnter(Collider)

매뉴얼로 전환

파라미터

other A Collider involved in this collision.

설명

When a GameObject collides with another GameObject, Unity calls OnTriggerEnter.

OnTriggerEnter happens on the FixedUpdate function when two GameObjects collide. The Colliders involved are not always at the point of initial contact.

Note: Both GameObjects must contain a Collider component. At least one of them must have Collider.isTrigger enabled, and contain a Rigidbody.
If one of the GameObjects has Collider.isTrigger enabled or both GameObjects do not have a Rigidbody component, no physical collision happens. In both cases, Unity still calls OnTriggerEnter.

For a physical collision to occur, both GameObjects should contain a Collider component with Collider.isTrigger disabled, and contain a Rigidbody component. For more information see Colliders.

using UnityEngine;

public class Example : MonoBehaviour { private float speed = 2f;

//Moves this GameObject 2 units a second in the forward direction void Update() { transform.Translate(Vector3.forward * Time.deltaTime * speed); }

//Upon collision with another GameObject, this GameObject will reverse direction private void OnTriggerEnter(Collider other) { speed = speed * -1; } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961