Version: 2021.3
언어: 한국어
public static int GetCollisionEvents (ParticleSystem ps, GameObject go, List<ParticleCollisionEvent> collisionEvents);
Obsolete public static int GetCollisionEvents (ParticleSystem ps, GameObject go, ParticleCollisionEvent[] collisionEvents);

파라미터

go The GameObject for which to retrieve collision events.
collisionEvents Array to write collision events to.
ps The Particle System that owns the potentially colliding particles.

반환

int The number of collision events.

설명

Get the particle collision events for a GameObject. Returns the number of events written to the array.

This method is typically called from MonoBehaviour.OnParticleCollision in response to a collision callback.

If the array used is too short, the list of collision events will be truncated. This means you will not have every event that occurred. To avoid this use ParticleSystem.GetSafeCollisionEventSize to determine an appropriate array size prior the call.

See Also: MonoBehaviour.OnParticleCollision.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961