Version: 2021.3
언어: 한국어
public static void UpdateCachedState ();

설명

Updates the culling system with the ReflectionProbe's current state. This ensures that Unity correctly culls the ReflectionProbe during rendering if you implement your own runtime reflection system.

By default, Unity culls ReflectionProbes automatically as part of the built-in Scriptable Runtime Reflection System. However, if you implement your own reflection system, you need to call this function in your implementation of ScriptableRuntimeReflectionSystem.TickRealtimeProbes. Call this method once per frame and before the rendering starts to ensure Unity correctly culls ReflectionProbes during rendering.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961