Version: 2021.3
언어: 한국어

CPUTextureStackRequestLayerParameters

struct in UnityEngine.Rendering.VirtualTexturing

매뉴얼로 전환

설명

Per-layer properties of a ProceduralTextureRequest.

변수

mipScanlineSizeDatasize (in bytes) of a single scanline of the tile's lower-resolution mip data for this layer, used for trilinear filtering.
requiresCachedMipIndicates that this request needs both the actual tile data as well as the corresponding data at the next lower-resolution mip.
scanlineSizeDatasize (in bytes) of a single scanline of the tile data for this layer.

Public 함수

GetDataGet a reference to the tile layer data to write texture data to.
GetMipDataGet a reference to the tile layer mip date to write texture data to.
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