Version: 2021.3
언어: 한국어

설명

Deferred Shading.

This is a standard deferred shading path, that renders Scene information into G-Buffers using multiple render targets, and computes lighting afterwards.

Due to use of multiple render targets, it requires GPU with MRT support.

Note: Deferred rendering is not compatible with orthographic camera projection.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961