Version: 2021.3
언어: 한국어

ShaderUtil.GetCustomEditorForRenderPipeline

매뉴얼로 전환
public static string GetCustomEditorForRenderPipeline (Shader shader, Type renderPipelineType);
public static string GetCustomEditorForRenderPipeline (Shader shader, string renderPipelineType);

파라미터

renderPipelineType The render pipeline asset type.
shader The shader to check against.

반환

string Returns the full class name of the custom editor.

설명

Gets the shader's custom editor class name for a specific render pipeline asset type.

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