Version: 2021.3
언어: 한국어
public void Authenticate (Action<bool> callback);
public void Authenticate (Action<bool,string> callback);

파라미터

callback Callback that is called whenever the authentication operation is finished. The first parameter is a Boolean identifying whether the authentication operation was successful. The optional second argument contains a string identifying any errors (if available) if the operation was unsuccessful.

설명

Authenticate the local user to the current active Social API implementation and fetch his profile data.

This should be done before any other calls into the API. Depending on the platform, this might trigger a potentially blocking dialog for providing login details.

On certain platforms (including but not limited to iOS and tvOS), the callback is only invoked on the first call to Authenticate(). Subsequent calls to Authenticate() on such platforms results in no callback being triggered. This can occur if, for example, the user or the OS cancels the authentication operation before it has completed. Please ensure you test for this situation.

using UnityEngine;
using UnityEngine.SocialPlatforms;
using System.Collections;

public class Example : MonoBehaviour { void Start() { Social.localUser.Authenticate(success => { if (success) { Debug.Log("Authentication successful"); string userInfo = "Username: " + Social.localUser.userName + "\nUser ID: " + Social.localUser.id + "\nIsUnderage: " + Social.localUser.underage; Debug.Log(userInfo); } else Debug.Log("Authentication failed"); }); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961