Version: 2021.3
언어: 한국어

Texture3D.CreateExternalTexture

매뉴얼로 전환
public static Texture3D CreateExternalTexture (int width, int height, int depth, TextureFormat format, bool mipChain, IntPtr nativeTex);

파라미터

nativeTex Native 3D texture object.
width Width of texture in pixels.
height Height of texture in pixels.
depth Depth of texture in pixels
format Format of underlying texture object.
mipmap Does the texture have mipmaps?

설명

Creates Unity Texture out of externally created native texture object.

This function is mostly useful for native code plugins that create platform specific texture objects outside of Unity, and need to use these textures in Unity Scenes. It is also possible to create a texture in Unity and get a pointer to the underlying platform representation; see Texture.GetNativeTexturePtr.

Parameters passed to CreateExternalTexture should match what the texture actually is; and the underlying texture should be 3D.

Native texture object on Direct3D-like devices is a pointer to the base type, from which a texture can be created:

D3D11: ID3D11ShaderResourceView* or ID3D11Texture3D*
D3D12: ID3D12Texture3D*

On OpenGL/OpenGL ES it is GLuint.

On Metal it is id<MTLTexture>.

For Vulkan, the nativeTex parameter is a VkImage*.

See Also: UpdateExternalTexture, Texture.GetNativeTexturePtr.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961