Version: 2022.1
언어: 한국어

AssetModificationProcessor.OnWillSaveAssets(string[])

매뉴얼로 전환

설명

This is called by Unity when it is about to write serialized assets or Scene files to disk.

If it is implemented, it allows you to override which files are written by returning an array containing a subset of the pathnames which have been passed by Unity. Note that this function is static.

using UnityEngine;
using UnityEditor;
using System.Collections;

public class FileModificationWarning : AssetModificationProcessor { static string[] OnWillSaveAssets(string[] paths) { Debug.Log("OnWillSaveAssets"); foreach (string path in paths) Debug.Log(path); return paths; } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961