Version: 2022.1
언어: 한국어

Component.GetComponentInChildren

매뉴얼로 전환
public Component GetComponentInChildren (Type t);
public Component GetComponentInChildren (Type t, bool includeInactive);

파라미터

t The type of Component to retrieve.
includeInactive Should Components on inactive GameObjects be included in the found set?

반환

Component A Component of the matching type, otherwise null if no Component is found.

설명

Returns the Component of type in the GameObject or any of its children using depth first search.

Unless a Component of type is found in the current GameObject, the method recurses downwards until it finds a GameObject with a matching Component.
Only Components on active GameObjects are matched unless explicitly specified otherwise.

using UnityEngine;

public class GetComponentInChildrenExample : MonoBehaviour { void Start() { HingeJoint hinge = GetComponentInChildren(typeof(HingeJoint)) as HingeJoint;

if (hinge != null) { hinge.useSpring = false; } else { // Try again by including inactive GameObjects. hinge = GetComponentInChildren(typeof(HingeJoint), true) as HingeJoint;

if (hinge != null) hinge.useSpring = false; } } }

public T GetComponentInChildren (bool includeInactive= false);

파라미터

includeInactive Should Components on inactive GameObjects be included in the found set?

반환

T A Component of the matching type, otherwise null if no Component is found.

설명

Generic version of this method.

using UnityEngine;

public class GetComponentInChildrenExample : MonoBehaviour { void Start() { HingeJoint hinge = GetComponentInChildren<HingeJoint>();

if (hinge != null) { hinge.useSpring = false; } else { // Try again by including inactive GameObjects. hinge = GetComponentInChildren<HingeJoint>(true);

if (hinge != null) hinge.useSpring = false; } } }
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