Version: 2022.1
언어: 한국어

HideFlags.DontSaveInBuild

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설명

The object will not be saved when building a player.

You must manually apply the flag to the entire hierarchy of game objects you desire to affect. For Prefab instances in a scene, you can set the hideflag on the Prefab instance handle object as a way to set the same hideflags on all the objects of the Prefab instance. (See PrefabUtility.GetPrefabInstanceHandle).

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