Version: 2022.1
언어: 한국어

Mesh.GetBaseVertex

매뉴얼로 전환
public uint GetBaseVertex (int submesh);

파라미터

submesh The sub-mesh index. See subMeshCount.

반환

uint The offset applied to all vertex indices of this sub-mesh.

설명

Gets the base vertex index of the given sub-mesh.

The base vertex can be used to achieve meshes that are larger than 65535 vertices while using 16 bit index buffers, as long as each sub-mesh fits within its own 65535 vertex area. Alternatively, 32 bit index buffers can be used via indexFormat.

See Also: SetIndices.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961