Version: 2022.1
언어: 한국어
public void SetVertices (Vector3[] inVertices);
public void SetVertices (List<Vector3> inVertices);
public void SetVertices (NativeArray<T> inVertices);

파라미터

inVertices Per-vertex positions.

설명

Assigns a new vertex positions array.

See Also: vertices property.


public void SetVertices (Vector3[] inVertices, int start, int length, Rendering.MeshUpdateFlags flags= MeshUpdateFlags.Default);
public void SetVertices (List<Vector3> inVertices, int start, int length, Rendering.MeshUpdateFlags flags= MeshUpdateFlags.Default);
public void SetVertices (NativeArray<T> inVertices, int start, int length, Rendering.MeshUpdateFlags flags= MeshUpdateFlags.Default);

파라미터

inVertices Per-vertex positions.
start Index of the first element to take from the input array.
length Number of elements to take from the input array.
flags Flags controlling the function behavior, see MeshUpdateFlags.

설명

Sets the vertex positions of the Mesh, using a part of the input array.

This method behaves as if you called SetVertices with an array that is a slice of the whole array, starting at start index and being of a given length. The resulting Mesh has length amount of vertices.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961