Version: 2022.1
언어: 한국어

MonoBehaviour.OnWillRenderObject()

매뉴얼로 전환

설명

OnWillRenderObject is called for each camera if the object is visible and not a UI element.

The function is not called if the MonoBehaviour is disabled.

The function is called during the culling process just before rendering each culled object.

Note that Camera.current will be set to the camera that will render the object.

Note: This has no effect when called from a UI element.

using UnityEngine;
using System.Collections;

public class ExampleScript : MonoBehaviour { public Renderer rend;

private float timePass = 0.0f;

void Start() { rend = GetComponent<Renderer>(); }

void OnWillRenderObject() { timePass += Time.deltaTime;

if (timePass > 1.0f) { timePass = 0.0f; print(gameObject.name + " is being rendered by " + Camera.current.name + " at " + Time.time); } } }

This is called multiple times per frame.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961