Version: 2022.1
언어: 한국어

RendererListDescConstructor

매뉴얼로 전환
public RendererListDesc (Rendering.ShaderTagId passName, Rendering.CullingResults cullingResult, Camera camera);
public RendererListDesc (ShaderTagId[] passNames, Rendering.CullingResults cullingResult, Camera camera);

파라미터

passName The pass name to use for the RendererList.
cullingResult The culling result used to create the RendererList.
camera The camera Unity uses to determine the current view and sorting properties.
passNames The list of passes to use for the RendererList.

설명

Initializes and returns an instance of RendererListDesc.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961