Version: 2022.1
언어: 한국어

설명

Extrapolation will predict the position of the rigidbody based on the current velocity.

If you have fast moving objects this can lead to rigidbodies passing through colliders for one frame and then snapping back.

See Also: Rigidbody.interpolation variable.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961