Version: 2022.1
언어: 한국어

TileBase.GetTileAnimationData

매뉴얼로 전환
public bool GetTileAnimationData (Vector3Int position, Tilemaps.ITilemap tilemap, ref Tilemaps.TileAnimationData tileAnimationData);

파라미터

position Position of the Tile on the Tilemap.
tilemap The Tilemap the tile is present on.
tileAnimationData Data to run an animation on the tile.

반환

bool Whether the call was successful.

설명

Retrieves any tile animation data from the scripted tile.

Implement this and fill in the TileAnimationData to have the Tilemap run an animation for the tile.

using UnityEngine;
using UnityEngine.Tilemaps;

// Tile that plays an animated loops of sprites [CreateAssetMenu] public class AnimatedTile : TileBase { public Sprite[] m_AnimatedSprites; public float m_AnimationSpeed = 1f; public float m_AnimationStartTime;

public override void GetTileData(Vector3Int location, ITilemap tileMap, ref TileData tileData) { if (m_AnimatedSprites != null && m_AnimatedSprites.Length > 0) { tileData.sprite = m_AnimatedSprites[m_AnimatedSprites.Length - 1]; } }

public override bool GetTileAnimationData(Vector3Int location, ITilemap tileMap, ref TileAnimationData tileAnimationData) { if (m_AnimatedSprites != null && m_AnimatedSprites.Length > 0) { tileAnimationData.animatedSprites = m_AnimatedSprites; tileAnimationData.animationSpeed = m_AnimationSpeed; tileAnimationData.animationStartTime = m_AnimationStartTime; return true; } return false; } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961