Version: 2022.2
언어: 한국어

AnimatorUtility.DeoptimizeTransformHierarchy

매뉴얼로 전환
public static void DeoptimizeTransformHierarchy (GameObject go);

파라미터

go GameObject to Deoptimize.

설명

This function will recreate all transform hierarchy under GameObject.

A call to this function at runtime will re-initialize the animator.

See Also: AnimatorUtility.OptimizeTransformHierarchy, Animator.hasTransformHierarchy.

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