Version: 2022.2
언어: 한국어

AssetPostprocessor.OnPostprocessAnimation(GameObject, AnimationClip)

매뉴얼로 전환

파라미터

root The root GameObject of the imported Asset.
clip The current animation clip.

설명

This function is called when an AnimationClip has finished importing.

This function is called for every AnimationClip in an imported asset file. This lets you modify the imported AnimationClip before it is written to disk.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961