Version: 2022.2
언어: 한국어
public void OnPreprocessBuild (Build.Reporting.BuildReport report);

파라미터

report A report containing information about the build, such as its target platform and output path.

설명

Implement this function to receive a callback before the build is started.

This callback is invoked during Player builds, but not during AssetBundle builds.

See Also: IPostprocessBuildWithReport, BuildPlayerProcessor, BuildPipeline.BuildPlayer

using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEngine;

class MyCustomBuildProcessor : IPreprocessBuildWithReport { public int callbackOrder { get { return 0; } } public void OnPreprocessBuild(BuildReport report) { Debug.Log("MyCustomBuildProcessor.OnPreprocessBuild for target " + report.summary.platform + " at path " + report.summary.outputPath); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961