Version: 2022.2
언어: 한국어
Obsolete public static void SaveAssets ();

설명

Saves all serializable assets that have not yet been written to disk (eg. Materials).

Also makes sure the asset database is written. This function does the same thing as AssetDatabase.SaveAssets with the exception that it is allowed to be called during serialization, and the AssetDatabase function is not.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961