Version: 2022.2
언어: 한국어
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetMatrixArray

매뉴얼로 전환
public void SetMatrixArray (string name, Matrix4x4[] values);
public void SetMatrixArray (int nameID, Matrix4x4[] values);

파라미터

name The name of the property being set.
nameID The ID of the property as given by Shader.PropertyToID.
values The matrix array to set.

설명

Sets a matrix array uniform.

The matrix array specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the matrix array needs to be visible in all ray tracing shader types (closesthit, anyhit, miss, etc.) then Shader.SetGlobalMatrixArray must be used.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961