Version: 2022.2
언어: 한국어
public string GetTag (string tag, bool searchFallbacks);
public string GetTag (string tag, bool searchFallbacks, string defaultValue);

설명

Get the value of material's shader tag.

If the material's shader does not define the tag, defaultValue is returned.

If searchFallbacks is true then this function will look for tag in all subshaders and all fallbacks. If seachFallbacks is false then only the currently used subshader will be queried for the tag.

Using GetTag without searching through fallbacks makes it possible to detect which subshader is currently being used: add a custom tag to each subshader with different value, and query the value at run time. For example, Unity water uses this function to detect when the shader falls back to non-reflective one, and turns off reflection camera in that case.

using UnityEngine;

public class Example : MonoBehaviour { // Attach this to a gameObject that has a renderer.

string materialTag = "RenderType";

void Start() { Renderer rend = GetComponent<Renderer>(); string result = rend.material.GetTag(materialTag, true, "Nothing");

if (result == "Nothing") { Debug.LogError(materialTag + " not found in " + rend.material.shader.name); } else { Debug.Log("Tag found!, its value: " + result); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961