Version: 2022.2
언어: 한국어

설명

LateUpdate is called every frame, if the Behaviour is enabled.

LateUpdate is called after all Update functions have been called. This is useful to order script execution. For example a follow camera should always be implemented in LateUpdate because it tracks objects that might have moved inside Update.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void LateUpdate() { transform.Translate(0, Time.deltaTime, 0); } }

In order to get the elapsed time since last call to LateUpdate, use Time.deltaTime. This function is only called if the Behaviour is enabled. Override this function in order to provide your component's functionality.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961