Version: 2022.3
언어: 한국어

설명

Raw ComputeBuffer type (byte address buffer).

In HLSL shaders, this maps to ByteAddressBuffer or RWByteAddressBuffer. Underlying DX11 format for shader access is typeless R32.

See Microsoft's HLSL documentation on ByteAddressBuffer and RWByteAddressBuffer.

See Also: ComputeBuffer, ComputeShader, Material.SetBuffer.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961