Version: 2022.3
언어: 한국어

GL.GetGPUProjectionMatrix

매뉴얼로 전환
public static Matrix4x4 GetGPUProjectionMatrix (Matrix4x4 proj, bool renderIntoTexture);

파라미터

proj Source projection matrix.
renderIntoTexture Will this projection be used for rendering into a RenderTexture?

반환

Matrix4x4 Adjusted projection matrix for the current graphics API.

설명

Compute GPU projection matrix from camera's projection matrix.

In Unity, projection matrices follow OpenGL convention. However on some platforms they have to be transformed a bit to match the native API requirements. Use this function to calculate how the final projection matrix will be like. The value will match what comes as UNITY_MATRIX_P matrix in a shader.

The renderIntoTexture value should be set to true if you intend to render into a RenderTexture with this projection matrix. On some platforms it affects how the final matrix will look like.

See Also: Camera.projectionMatrix, Matrix4x4.Perspective, Platform differences, Built-in shader variables.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961