Version: 2022.3
언어: 한국어
public static void CopyCount (ComputeBuffer src, ComputeBuffer dst, int dstOffsetBytes);
public static void CopyCount (GraphicsBuffer src, ComputeBuffer dst, int dstOffsetBytes);
public static void CopyCount (ComputeBuffer src, GraphicsBuffer dst, int dstOffsetBytes);
public static void CopyCount (GraphicsBuffer src, GraphicsBuffer dst, int dstOffsetBytes);

파라미터

src The source GraphicsBuffer.
dst The destination GraphicsBuffer.
dstOffsetBytes The destination buffer offset in bytes.

설명

Copy the counter value of a GraphicsBuffer into another buffer.

Append/consume buffers (see GraphicsBuffer.Target.Append and counter buffers GraphicsBuffer.Target.Counter) keep track of the number of elements in them with a special counter variable. CopyCount takes such a buffer as src, and copies its counter value into dst buffer at given byte offset.

This is most commonly used in conjunction with Graphics.RenderPrimitivesIndirect, to render an arbitrary number of primitives without reading their count back to the CPU.

The src buffer must have been created with a usage target of GraphicsBuffer.Target.Append or GraphicsBuffer.Target.Counter.

On DirectX 11 and 12, the dst buffer must have been created with a usage target of GraphicsBuffer.Target.Raw or GraphicsBuffer.Target.IndirectArguments. For other graphics APIs, there is no such restriction.

See Also: SetCounterValue.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961