Version: 2022.3
언어: 한국어

Light.AddCommandBuffer

매뉴얼로 전환
public void AddCommandBuffer (Rendering.LightEvent evt, Rendering.CommandBuffer buffer);
public void AddCommandBuffer (Rendering.LightEvent evt, Rendering.CommandBuffer buffer, Rendering.ShadowMapPass shadowPassMask);

파라미터

evt When to execute the command buffer during rendering.
buffer The buffer to execute.
shadowPassMask A mask specifying which shadow passes to execute the buffer for.

설명

Add a command buffer to be executed at a specified place.

Multiple command buffers can be set to execute at the same light event (or even the same buffer can be added multiple times). To remove command buffer from execution, use RemoveCommandBuffer.

Passing a shadow pass mask allows detailed control over which shadow passes will execute the buffer.

See Also: CommandBuffer, ShadowMapPass, RemoveCommandBuffer, GetCommandBuffers.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961