Version: 2022.3
언어: 한국어
public static int GetCollisionEvents (ParticleSystem ps, GameObject go, List<ParticleCollisionEvent> collisionEvents);

파라미터

go The GameObject for which to retrieve collision events.
collisionEvents Array to write collision events to.
ps The Particle System that owns the potentially colliding particles.

반환

int The number of collision events.

설명

Get the particle collision events for a GameObject. Returns the number of events written to the array.

This method is typically called from MonoBehaviour.OnParticleCollision in response to a collision callback.

If the array used is too short, the list of collision events will be truncated. This means you will not have every event that occurred. To avoid this use ParticlePhysicsExtensions.GetSafeCollisionEventSize to determine an appropriate array size prior the call.

See Also: MonoBehaviour.OnParticleCollision.


Obsolete public static int GetCollisionEvents (ParticleSystem ps, GameObject go, ParticleCollisionEvent[] collisionEvents);

설명

Deprecated: Use the overload that takes a List. That overload doesn't create garbage.

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