Version: 2022.3
언어: 한국어

Physics2D.OverlapPointNonAlloc

매뉴얼로 전환
public static int OverlapPointNonAlloc (Vector2 point, Collider2D[] results, int layerMask= DefaultRaycastLayers, float minDepth= -Mathf.Infinity, float maxDepth= Mathf.Infinity);

파라미터

minDepth Only include objects with a Z coordinate (depth) greater than or equal to this value.
maxDepth Only include objects with a Z coordinate (depth) less than or equal to this value.
point A point in space.
results Array to receive results.
layerMask Filter to check objects only on specific layers.

반환

int Returns the number of results placed in the results array.

설명

Get a list of all Colliders that overlap a point in space. Note: This method will be deprecated in a future build and it is recommended to use OverlapPoint instead.

This function is similar to OverlapPointAll except that the results are returned in the supplied array. The integer return value is the number of objects that overlap the point (possibly zero) but the results array will not be resized if it doesn't contain enough elements to report all the results. The significance of this is that no memory is allocated for the results and so garbage collection performance is improved when the check is performed frequently.

See Also: OverlapPoint, OverlapPointAll.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961