Version: 2022.3
언어: 한국어
public static bool IsValid (U playable);

파라미터

playable The Playable used by this operation.

반환

bool True if the Playable is properly constructed by the PlayableGraph and has not been destroyed, false otherwise.

설명

Returns the vality of the current Playable.

Use this templated extension method on any type that inherits from IPlayable.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961