Version: 2022.3
언어: 한국어

BlendShapeBufferLayout

enumeration

매뉴얼로 전환

설명

Determines the data that Unity returns when you call Mesh.GetBlendShapeBuffer.

When you call Mesh.GetBlendShapeBuffer, you can access one of two buffers containing blend shape vertices. Use this value to determine which buffer to access. The default is BlendShapeBufferLayout.PerShape.

See Also: Mesh data: blend shapes, Mesh.GetBlendShapeBuffer.

변수

PerShapeOrder the data by blend shape.
PerVertexOrder the data by mesh vertex.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961