Version: 2022.3
언어: 한국어

FastMemoryFlags

enumeration

매뉴얼로 전환

설명

Control Fast Memory render target layout.

변수

NoneUse the default fast memory layout.
SpillTopSections of the render target not placed in fast memory will be taken from the top of the image.
SpillBottomSections of the render target not placed in fast memory will be taken from the bottom of the image.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961