Version: 2022.3
언어: 한국어

StandardRequest

class in UnityEngine.Rendering

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설명

Standard request type for RenderPipeline.SubmitRenderRequest.

Default render request type. Renders the active renderpipeline into the given destination and specified face, mip and/or slice.

SRP Compatibility: URP: Renders a full URP camera stack. Only works on base cameras. To render a single camera in a stack, use UniversalRenderPipeline.SingleCameraRequest. HDRP: Not supported yet. See Also: RenderPipeline.SubmitRenderRequest, RenderPipeline.SupportsRenderRequest.

변수

destinationRenderTexture to store the rendering result of the request.
faceTarget Cubemap face to store the rendering result.
mipLevelTarget mipLevel to store the rendering output.
sliceTarget slice to store the rendering output.
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