Version: 2023.1
언어: 한국어
public bool SetDestination (Vector3 target);

파라미터

target The target point to navigate to.

반환

bool True if the destination was requested successfully, otherwise false.

설명

Sets or updates the destination thus triggering the calculation for a new path.

Note that the path may not become available until after a few frames later. While the path is being computed, pathPending will be true. If a valid path becomes available then the agent will resume movement.

using UnityEngine;
using UnityEngine.AI;

public class Example : MonoBehaviour { NavMeshAgent myNavMeshAgent; void Start() { myNavMeshAgent = GetComponent<NavMeshAgent>(); }

void Update() { if (Input.GetMouseButtonDown(0)) { SetDestinationToMousePosition(); } }

void SetDestinationToMousePosition() { RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit)) { myNavMeshAgent.SetDestination(hit.point); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961