Version: 2023.1
언어: 한국어

Graphics.CreateAsyncGraphicsFence

매뉴얼로 전환
public static Rendering.GraphicsFence CreateAsyncGraphicsFence (Rendering.SynchronisationStage stage= SynchronisationStage.PixelProcessing);
public static Rendering.GraphicsFence CreateAsyncGraphicsFence ();

파라미터

stage Which SynchronisationStage to insert the fence after.

반환

GraphicsFence Returns a new GraphicsFence.

설명

Shortcut for calling Graphics.CreateGraphicsFence with GraphicsFenceType.AsyncQueueSynchronisation as the first parameter.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961