Version: 2023.1
언어: 한국어

Physics2D.OverlapCapsuleAll

매뉴얼로 전환
public static Collider2D[] OverlapCapsuleAll (Vector2 point, Vector2 size, CapsuleDirection2D direction, float angle, int layerMask= DefaultRaycastLayers, float minDepth= -Mathf.Infinity, float maxDepth= Mathf.Infinity);

파라미터

point The center of the capsule.
size The size of the capsule.
direction The direction of the capsule.
angle The angle of the capsule.
layerMask Filter to check objects only on specific layers.
minDepth Only include objects with a Z coordinate (depth) greater than this value.
maxDepth Only include objects with a Z coordinate (depth) less than this value.

반환

Collider2D[] The cast results returned.

설명

Get a list of all Colliders that fall within a capsule area.

This function is similar to OverlapCapsule except that all Colliders that fall within the capsule are returned. The Colliders in the returned array are sorted in order of increasing Z coordinate. An empty array is returned if there are no Colliders within the box.

Note that this function will allocate memory for the returned Collider2D array. You can use OverlapCapsuleNonAlloc to avoid this overhead if you need to make the check frequently.

See Also: OverlapCapsule, OverlapCapsuleNonAlloc.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961