Version: 2023.1
언어: 한국어
public void SetTextures (params Texture2D[] textures);

파라미터

textures Must be an array of size PlatformIcon.maxLayerCount.

설명

Assign all available icon layers.

Will overwrite all the currently set icon layers. Texture files must be stored in the project and instances obtained using AssetDatabase.LoadAssetAtPath.

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