Version: 2023.1
언어: 한국어

Renderer.SetPropertyBlock

매뉴얼로 전환
public void SetPropertyBlock (MaterialPropertyBlock properties);
public void SetPropertyBlock (MaterialPropertyBlock properties, int materialIndex);

파라미터

properties Property block with values you want to override.
materialIndex The index of the Material you want to override the parameters of. The index ranges from 0 to Renderer.sharedMaterials.Length-1.

설명

Lets you set or clear per-renderer or per-material parameter overrides.

This is recommended when only a few properties of a Material are different per object. This is more memory efficient than having one complete distinct Material per object.

You can also provide a Material index (from 0 to Renderer.materials.Length-1). In this case, only parameters of that Material are set. If there is both a per-renderer and a per-material block, only the per-Material block is used.

To disable any of per-Renderer or per-Material overrides, pass null as the property’s argument.

See Also: MaterialPropertyBlock, GetPropertyBlock.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961