Version: 2023.1
언어: 한국어

BlendMode

enumeration

매뉴얼로 전환

설명

Blend mode for controlling the blending.

The blend mode is set separately for source and destination, and it controls the blend factor of each component going into the blend equation. It is also possible to set the blend mode for color and alpha components separately. Note: the blend modes are ignored if logical blend operations or advanced OpenGL blend operations are in use.

변수

ZeroBlend factor is (0, 0, 0, 0).
OneBlend factor is (1, 1, 1, 1).
DstColorBlend factor is (Rd, Gd, Bd, Ad).
SrcColorBlend factor is (Rs, Gs, Bs, As).
OneMinusDstColorBlend factor is (1 - Rd, 1 - Gd, 1 - Bd, 1 - Ad).
SrcAlphaBlend factor is (As, As, As, As).
OneMinusSrcColorBlend factor is (1 - Rs, 1 - Gs, 1 - Bs, 1 - As).
DstAlphaBlend factor is (Ad, Ad, Ad, Ad).
OneMinusDstAlphaBlend factor is (1 - Ad, 1 - Ad, 1 - Ad, 1 - Ad).
SrcAlphaSaturateBlend factor is (f, f, f, 1); where f = min(As, 1 - Ad).
OneMinusSrcAlphaBlend factor is (1 - As, 1 - As, 1 - As, 1 - As).
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961